Video Game Press Release Focus – Isle Of Spirits

As part of my new Press Relations Plans for solo game developers, I am responsible, among other things, for writing press releases.

After a talk with Kévin, we found out that he was not expressing the story of its game enough. This is something i often notice about indie devs. They have a great idea and once the start developping the game, they communicate more about gameplay mechanics or graphism than the root idea in itself.

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