Conscript’s Kickstarter: a singularity in today’s universe of video game crowdfunding?

Conscript Kickstarter and Demo

Conscript’s Kickstarter campaign can write a unique page in video game crowdfunding book. Not by setting up new records but by the singular rhythm of its funding.

About a month and a half ago, JD contacted me to help him with the Kickstarter campaign of Conscript.

Conscript is a survival horror game set in the trenches of Verdun during World War I.

The game immediately seduced me by its influences linking it to Resident Evil and Silent Hill. Also, the game reveals unique graphics close to pixel art and a genuine disturbing atmosphere.

With only one month to prepare the fundraising campaign and no real community at the beginning, the challenge is quite big. But the work done by JD, as solo dev on Game Maker during the last 3 years, in addition to his studies in History, is bluffing. I clearly believe in his outstanding project at 200%.

We fight every day to make Conscript part of Kickstarter’s History…

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Video Game Press Release Focus – Isle Of Spirits

As part of my new Press Relations Plans for solo game developers, I am responsible, among other things, for writing press releases.

After a talk with Kévin, we found out that he was not expressing the story of its game enough. This is something i often notice about indie devs. They have a great idea and once the start developping the game, they communicate more about gameplay mechanics or graphism than the root idea in itself.

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Meeting with a Video Game Editor: Jupiter Hadley

Jupiter Hadley Interview

Video game journalism is an essential part of the video game industry. But who are the gaming editors you are trying to reach to promote your video game?

This series of interviews presents passionate human beings and experienced professionals in the video game press.

Today, it is a pleasure to introduce you to Jupiter Hadley, Owner of IndieGamesPlus and BigBossBattle.

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Meeting with a Video Game Editor: Moses Norton

The Well-Red Mage

Video game journalism is an essential part of the video game industry. But who are the gaming editors you are trying to reach to promote your video game?

This series of interviews presents passionate human beings and experienced professionals in the video game press.

Today, it is a pleasure to introduce you to Moses Norton “The Well-Red Mage”, Editor-in-chief of the eponymous site.

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Video Game Press Release Focus – Mad Experiments: Escape Room

As part of my new Press Relations Plans for solo game developers, I am responsible, among other things, for writing press releases. After an interview with the developer, I analyze and recommend communication axes. Indeed, a fresh eye and experience often allows to glimpse new communication possibilities.
A press release is essential to promote a video game. In the midst of an overloaded news, it is essential to optimize what we can act on to emerge in the middle of the competition.

Here’s the press release I recently wrote for “Mad Experiments: Escape Room” .

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